Industry
Games & consumer apps
Mobile games and consumer apps with real-time features and in-app purchases.
The landscape
Consumer apps and games live or die on feel: instant response, no unfair moments and a reason to come back tomorrow. Multiplayer games add harder problems — keeping every player's board in sync, handling dropped connections, and stopping cheating or wallet abuse when coins and purchases are involved.
Ludo Dynasty is our multiplayer example: Ludo and Snakes & Ladders with real-time online play, pass-and-play and bots, where game state is decided on the server so clients can't cheat. Zip, our puzzle game, generates path-drawing boards that are proven to have exactly one solution. Both were built mobile-first with the progression features players expect.
The problem
What usually goes wrong.
What we build
How we fix it.
Real-time multiplayer
Server-authoritative game state over sockets.
Economies & IAP
Coins, VIP, ads and Google Play billing.
Progression
Leaderboards, streaks and friends.
FAQ
Common questions.
Can you build real-time multiplayer?+
Yes. We run game state on the server over sockets, so every player sees the same board and moves can't be faked from the app.
Do you add in-app purchases and ads?+
Yes — coins, VIP passes and Google Play billing, plus rewarded ads, designed so monetisation doesn't ruin the experience.
Android only, or iOS too?+
We build with React Native, so one codebase can ship to both Android and iOS.
Have a project in mind?
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