Industry

Games & consumer apps 

Mobile games and consumer apps with real-time features and in-app purchases.

The landscape

Consumer apps and games live or die on feel: instant response, no unfair moments and a reason to come back tomorrow. Multiplayer games add harder problems — keeping every player's board in sync, handling dropped connections, and stopping cheating or wallet abuse when coins and purchases are involved.

Ludo Dynasty is our multiplayer example: Ludo and Snakes & Ladders with real-time online play, pass-and-play and bots, where game state is decided on the server so clients can't cheat. Zip, our puzzle game, generates path-drawing boards that are proven to have exactly one solution. Both were built mobile-first with the progression features players expect.

The problem

What usually goes wrong.

Keeping multiplayer state fair and in sync
Preventing cheating and wallet abuse
Monetising without ruining the experience

What we build

How we fix it.

01

Real-time multiplayer

Server-authoritative game state over sockets.

02

Economies & IAP

Coins, VIP, ads and Google Play billing.

03

Progression

Leaderboards, streaks and friends.

FAQ

Common questions.

Can you build real-time multiplayer?+

Yes. We run game state on the server over sockets, so every player sees the same board and moves can't be faked from the app.

Do you add in-app purchases and ads?+

Yes — coins, VIP passes and Google Play billing, plus rewarded ads, designed so monetisation doesn't ruin the experience.

Android only, or iOS too?+

We build with React Native, so one codebase can ship to both Android and iOS.

Have a project in mind?

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