Multiplayer mobile game
Ludo Dynasty
Two classic board games in one mobile app — play online against real people, pass the phone around, or take on adjustable bots. Progress runs on a virtual coin economy that can be bought but never cashed out.
- React Native
- Expo
- TypeScript
- Node.js
- Socket.IO
- PostgreSQL
- Prisma
- Year
- 2026
- Role
- Mobile app development
- Team
- Solo product


(01)The challenge
Real multiplayer means the server must own game state, turn order and wallet balances, while still feeling instant on patchy mobile networks.
(02)The solution
A server-authoritative Socket.IO game engine with a row-locked wallet, plus a same-day fix for an account-takeover bug found during a self-audit.
(03)Features
What it does.
Online multiplayer
2, 3 or 4-player rooms in real time.
Pass & play
The board rotates to face whoever's turn it is.
Two full games
Ludo and Snakes & Ladders, online or local.
Progression
Streaks, leaderboards, friends, VIP and cosmetic skins.
(04)Screens
A closer look.




(05)Process
How it came together.
Discover
Understanding the goal: real multiplayer means the server must own game state, turn order and wallet balances, while still feeling instant on patchy mobile networks.
Design
Structure, key screens and the look agreed before any code was written.
Build
Developed with React Native, Expo, TypeScript — fast, responsive and maintainable.
Launch
Tested on real phones and desktops, then deployed to production.
Improve
Fixes, refinements and new features based on how people actually use it.
(06)Under the hood
Highlights
- ✦Server-authoritative state — no client-side cheating
- ✦Race-condition-safe wallet with row-level locks
- ✦Tests and CI added as the game grew
Architecture
- 01Expo / React Native app
- 02Node / Express API
- 03Socket.IO real-time layer
- 04PostgreSQL + Prisma
Services used
Tech stack
- React Native
- Expo
- TypeScript
- Node.js
- Socket.IO
- PostgreSQL
- Prisma
(07)Keep exploring
More work.
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